Jet Lag The Game: Hide and Seek

Curses

Curse cards are played against the seekers as a means to slow them down, prevent them from asking questions, or just to annoy them. Every curse is unique, and has some kind of one-time effect on the seekers that lasts for a certain duration; much like powerups, once a curse has been used, it is then discarded and removed from your hand.

Curses cannot necessarily be played at any time; each curse has a casting cost that must be met before it can be played. In some cases, these casting costs are resources that must be paid by the hider, such as discarding other cards in your hand. In other cases, casting costs reference certain conditions of the game, such as requiring that the seekers are at least 10 miles away (On the cards, these casting costs are sometimes different for different game sizes, which will be indicated by game size icons next to each cost.)

You may play multiple curses at once, but there cannot be more than one active curse preventing the seekers from asking questions or taking transit. If a curse is actively preventing the seekers from asking questions or taking transit, you must wait for a curse to be cleared before you can play another curse. In these cases, the seekers must inform you once they have cleared a curse.

The Luxury Car

Take a photo of a car. The seekers must take a photo of a more expensive car before asking another question.

Casting cost: A photo of a car

You must be able to identify the car in question when sending the photo, and the seekers must agree that it is, in fact, the car that you claim that it is. Use the MSRP of the car, factoring in its year of production, and disregarding any add-ons or modifications that may have been paid for (e.g. upgrades to the car's interior, special tires, custom colors, etc.) The photo sent to the seekers must include enough of the car for it to be identifiable. All of these rules also apply to the car found by the seekers. If you cannot confirm car's exact production year or exact model, both sides must come to a consensus on which model and year to use for determining price.

The Bridge Troll

The seekers must ask their next question from under a bridge.

Casting cost: Seekers must be at least 0.3/1.5/9.1km from you

"Bridge" is defined as any elevated structure, acting as a path, road, or railway, intended to be crossed by pedestrians, cars, or other vehicles. All seekers must have some part of their body under some part of the bridge when the next question is asked. If there are no bridges on the game map, this curse should be removed from the deck.

The Drained Brain

Choose three questions in different categories. The seekers cannot ask those questions for the rest of the run.

Casting cost: Discard your hand

This curse may be used (and its price paid) during the time interval between a question and its answer, allowing a player to discard their hand before receiving the reward from a given question. You may not, however, ban the question that has just been asked, even if you have not yet answered it. Questions removed from the game using this curse cannot be asked, even for increased cost.

Water Weight

Seeker(s) must acquire and carry at least 2 liters of liquid per seeker for the rest of your run. They cannot ask another question until they have acquired the liquid. The water may be distributed between seeker as they see fit. If the liquid is lost or abandoned at any point the hider is awarded a 30/30/60 minute bonus

Casting cost: Seekers must be within 300 meters of a body of water

Any liquid already traveling with the seekers at the time that this curse is played (e.g., water bottles) does not count. The liquid can be in any number of containers, and can be passed back and forth between seekers at any time. The liquid can be set down when the seekers are stationary or on transit, but it is considered "abandoned" once it is no longer within 10 feet of any seeker. The hider must be informed of a bonus immediately. "Body of water" within this context does not necessarily mean natural, but it cannot be a pool and must be large enough to be marked on the map.

The Zoologist

Take a photo of a wild fish, bird, mammal, reptile, amphibian or bug. The seeker(s) must take a picture of a wild animal in the same category before asking another question.

Casting cost: A photo of an animal

"Bug" in this context refers to any insect, arachnid, diplopoda, chilopoda, or anything else that would be colloquially and commonly referred to as a "bug." "Wild" in this context means undomesticated and not kept in human captivity, including large-scale outdoor instances of captivity, such as farms or sanctuaries. The photo must include enough of the animal that it is recognizable within its category. If there is any dispute as to an animal's classification, defer to Wikipedia. Animals outside of any of these categories (such as crustaceans) cannot be used for this curse.

The Egg Partner

Seeker(s) must acquire an egg before asking another question. This egg is now treated as an official team member of the seekers. If any team members are abandoned or killed (defined as crack in the eggs case) before the end of your run you are awarded an extra 30/45/60 minutes. This course cannot be played during the endgame.

Casting cost: Discard two cards

The egg can be from any type of animal, but it must be a real egg (a chocolate egg or a plastic egg, for example, would not count.) Any visible fracture, however small, counts as killing the egg. If you do not want to buy items during the course of your game, or object to this curse on ethical grounds, this curse should be removed from the deck. For any other curse that requires all seekers to do something, the egg counts as a seeker. For example, using the Curse of the Lemon Phylactery after this curse has been played would require the egg to have a lemon attached to it.

The Jammed Door

For the next 0.5/1/3 hours, whenever the seeker(s) want to pass through a doorway into a building, business, train, or other vehicle they must first roll 2 dice. If they do not roll a 7 or higher they cannot enter that space (including through other doorways). Any given doorway can be reattempted after 5/10/15 minutes.

Casting cost: Discard 2 cards

Seekers must roll two d6 dice. Dice can only be rolled to enter a doorway once the doorway is visible to the seekers. For example, if you are attempting to roll to enter a train, you cannot roll the dice before the train arrives; you must be able to see the train door first. Doorways within a building that lead to other parts of the same building, such as a store within a train station, do not need to pass a dice check. If there is any reasonable dispute as to whether something counts as a separate building, err on the side of doing a dice check. If the curse expires while a doorway is on cooldown, that cooldown also immediately expires.

Spotty Memory

For the rest of the run, one random category of questions will be disabled at all times. After this curse is played seeker(s) must roll a die to determine the category of questions to be disabled. The catergy remain disabled until the next question is asked at which point a die is rolled again to choose a category. The same category can be disabled multiple times in a row

Casting cost: Discard a time bonus card

The seekers should assign one number to each category before their first roll. For small-sized games, which only include five categories of questions, a six would result in a reroll.

The Bird Guide

You have one chance to film a bird for as long as possible. Up to 5/10/15 minutes straight, if at any point the bird leaves the frame your timer is stopped. The seekers must then film a bird for the same amount of time or longer

Casting cost: Film a bird

The bird must be in frame from the moment the video starts. It is considered "in frame" so long as there is any recognizable portion of the bird on camera. The seekers have unlimited attempts to accomplish this.

The Unguided Tourist

Send the seeker(s) an unzoomed google Street View image from a street within 150m of where they are now. The shot has to be parallel to the horizon and include at least one human-built structure other than a road. Without using the internet for research, they must find what you sent them in real life before they can use transportation or ask another question. They must send a picture the hiders for verification.

Casting cost: Seeker(s) must be outside

The human-built structure in question cannot be any part of a road, including curbs or sidewalks. If you are playing in a country or area with highly limited Google Street View coverage (such as Germany), this curse should be removed from the deck.

The Ransom Note

The next question that the seekers ask must be composed of words and letters cut out of any printed material. The question must be coherent and include at least 5 words.

Casting cost: Spell out "Ransom Note" as a ransom note (without using this card)

You cannot begin fulfilling the casting cost of this curse if you would be otherwise unable to play a curse; once the cost is fulfilled, this curse must be cast immediately. The printed material cannot be printed by the seekers; the letters should be gathered from magazines, newspapers, or any other material that the seekers encounter in the wild. "Coherence" in this context does not necessarily mean complete sentences, but the hider should be able to discern the meaning of a question without further clarification. You may use easy-to-understand abbreviations for certain words (such as a "2" instead of "to".) If the question requires additional context outside of the basic sentence itself, this context does NOT need to be provided in the form of a ransom note. For example, if you are asking a thermometer question, you can simply ask something along the lines of, "Went 5 miles. Hotter/colder?" Any information about where you started and ended the thermometer can be provided as normal in the form of a location pin or text.

The Mediocre Travel Agent

Choose any publicly-accessible place within 400/400/500m of the seeker(s) current location. They cannot currently be on transit. They must go there, and spend at least 5/5/10 minutes there, before asking another question. They must send you at least three photos of them enjoying their vacation, and procure an object to bring you as souvenir. If this souvenir is lost before they can get to you, you are awarded and extra 30/45/60 minutes.

Casting cost: Their vacation destination must be further from you than their current location

"Publicly accessible" in this context follows the same rules as "publicly accessible" in the context of hiding spots. The destination does not need to be a single point; it can be a small general area like a park or store. The souvenir can be literally any physical object. It does not need to be with the seekers at all times, but it must be with them at the moment that the hider is caught.

The Impressionable Consumer

Seekers must enter and gain admission (if applicable) to a location or buy a product that they saw an advertisement for before asking another question. This advertisement musts be found out in the world and must be at least 30m from the product or location itself.

Casting cost: The seekers next question is free

Any object or display whose primary purpose is to raise awareness of a product, service, or business counts as an advertisement. If the advertisement is for a specific service, such as a massage, the seekers must pay for and receive the service advertised. If the advertisement is for a location but not a specific service, such as an amusement park, the seekers must enter that location. Locations that are not private businesses, such as a public park, do not count. If you do not want to be forced to potentially spend money to fulfill this curse, it should be removed from the deck.

The U-Turn

Seeker(s) must disembark their current mode of transportation at the next station (as long as that station is served by another form of transit in the next 0.5/0.5/1 hours

Casting cost: Seekers must be heading the wrong way. (Their next station is further from you then they are.)

"Next station," in this context, refers to the next station that the seekers' current mode of transit will stop at; if there are stops along the line that their current route will skip, those should be disregarded. If you are not sure whether the seekers are on transit, or whether their route will stop at a particular station, you may ask them for that information. If there is any ambiguity, you should tell them what you believe their next station is when this curse is cast to confirm that you didn't misread your tracker. Even if the seekers' current mode of transit would eventually bring them closer to you, this curse may still be played so long as their next station is further; a line that heads in your direction but temporarily curves away is a particularly advantageous situation for this curse.

The Cairn

You have one attempt to stack as many rocks on top of each other as you can in a freestanding tower. Each rock may only touch one other rock. Once you have added a rock to the tower it may not be removed. Before adding another rock, the tower must stand for at least 5 seconds. If at any point any rock other then the base rock touches the ground, your tower has fallen. Once your tower falls tell the seekers how many rocks high your tower was when it last stood for five seconds. The seekers must then construct a rock tower of the same number of rocks, under the same parameters before asking another question. If their tower falls they must restart. The rocks must be found in nature and both teams must disperse the rocks after building.

Casting cost: Build a rock tower

You cannot begin fulfilling the casting cost of this curse if you would otherwise be unable to play a curse; once the cost is fulfilled, this curse must be cast immediately. "Found in nature," in this context, does not necessarily mean found in a natural space or untouched by humans; it simply means that you must find the rocks yourself, and cannot buy them.

The Distant Cuisine

Find a restaurant within your zone that explicitly serves food from a specific foreign country. The seekers must visit a restaurant serving food from a country that is equal or great distance away before asking another question

Casting cost: You must be at the restaurant

The restaurants used for this curse must explicitly reference a single country or region within a single country in either their name or some other public-facing material such as a menu. If a restaurant associates itself with multiple countries or a region larger than a single country (such as an "Asian" restaurant), it cannot be used for this curse. Distance from a given country is measured from your exact location to the nearest point in that country.

The Lemon Phylactery

Before asking another question the seeker(s) must each find a lemon and affix it to their outermost layer of their clothes or skin. If at any point one of these lemons is no longer touching a seeker you are awarded 30/45/60 minutes. This curse cannot be played during the endgame.

Casting cost: Discard a powerup card

The lemon must be a real lemon. It can be affixed using any means, but must be constantly touching the seeker's skin or clothes. Once the lemon falls, the hider should be informed of their bonus immediately. "Cemetery," in this context, refers to any land specifically designated as a burial ground.

The Gambler's Feet

For the next 20/40/60 minutes seekers must roll a die before they take any steps in any direction. They may take that many steps before rolling again

Casting cost: Roll a die if its even number this curse has no effect

The die rolled for this curse must be a d6. If there are multiple seekers, seekers may choose to roll independently or have one die dictate steps for all seekers at once; either is acceptable. If seekers accidentally take extra steps, they should stop and roll the die retroactively until they have made up for the unaccounted steps. Seekers cannot take unaccounted steps on purpose, except in situations where it would be unsafe to not take extra steps (such as crossing a busy road.)

The Hidden Hangman

Before asking another question or boarding another form of transportation, seeker(s) must be the hider(s) in game of hangman.

Casting cost: Discard 2 cards

The chosen five-letter word must be a real word, found in a dictionary, in the language that the game is being played in. You cannot, for example, use a French word if all players only speak English. If the hider ever fails to respond to a query in 30 seconds, this curse is instantly cleared.

The Endless Tumble

Seekers Must roll a die at least 30m and have it land on a 5 or a 6 before they can ask another question. The die must roll the full distance, unaided, using only the momentum from the initial throw and gravity to travel the 30m. If the seekers accidentally hit someone with a die you are awarded a 10/20/30 minute bonus

Casting cost: Roll a die. If its 5 or 6 this card has no effect

100 feet is measured parallel to the ground. The die can, and likely should, be rolled on an inclined surface. If the die is lost or does not land cleanly on one side, it cannot be counted. Any bonuses awarded to the hider should be delivered immediately.

The Right Turn

For the next 20/40/60 minutes the seekers can only turn right at any street intersection. If at any point they find themselves in dead end where they cannot continue forward or turn right for another 300m they must do a full 180. A right turn is defined as a road at any angle that veers to the right of the seekers

Casting cost: Discard a card

This curse only applies to street intersections, meaning the intersection between two roads intended for cars (or the pedestrian sidewalks along those roads.) This curse would not have any effect indoors, or in an area where there are no streets.

The Urban Explorer

For the rest of the run seekers cannot ask question when they are on transit or in a train station

Casting cost: Discard 2 cards

Any unanswered questions asked while seekers were on transit before this curse was played must still be answered. Questions can still be asked near stations, but seekers must not be on platforms or in any buildings associated with the transit network's stations.

The Overflowing Chalice

For the next three questions, you may draw (not keep) an additional card when drawing from the hider deck

Casting cost: Discard a card

Matching and measuring questions: draw 4, keep 1. Thermometer and radar: draw 3, keep 1. Photo: draw 2, keep 1. Tentacle: draw 5, keep 2.

The Labyrinth

Spend up to 10/20/30 minutes drawing a solvable maze and send a photo of it to the seekers. You cannot use the internet to research maze designs. The seekers musts solve the maze before asking another question.

Casting cost: Draw a maze

"Solvable" means it must be possible to draw an unbroken line from the start to the end of the maze. Timing starts when you draw the first line. Time spent gathering materials does not count. You may restart the maze at any time, but not the timer. You may not use the internet or any other sources for inspiration; the maze must be your own design.